After Protocol, we'll have a deep understanding of how game systems work at the lowest level. Untitled Game II is where we take that knowledge and work inside s&box on the Source 2 engine — one of the most capable modern engines available.
The goal here isn't to use an engine as a crutch. It's to leverage professional tools with the clarity of someone who built those tools from scratch themselves. The jump from raw C++ to a full engine is massive in terms of capability — and we intend to use every bit of it.
This project is still in early vision. Details on genre, mechanics, and setting will be revealed as Protocol progresses. What we know is that it will be ambitious, finished, and worth your time.