Protocol is the first game from Wireframe Studios, built in C++ with RayLib. RayLib gives us a lean, minimal foundation — window management, rendering, input, and audio — without hiding the mechanics underneath. Everything else is ours to design and build.
The goal is to ship a complete, polished game while truly understanding every system in it. This project is as much about mastering C++ and game architecture as it is about putting something finished out into the world.
The result is a game with an unusual level of intentionality behind every mechanic. When you play Protocol, you're playing something built by a developer who understands exactly why every system works the way it does.